■ Immortal Redneck Lives Again Today on Nintendo Switch
Immortal Redneck, the Egyptian-themed first-person shooter with roguelike elements from developer Crema, is available now on Nintendo Switch with new gyro aiming controls.
After dying in a dune buggy wreck in the sands of Egypt, a Redneck resurrects as a mummy hellbent on finding out who wrapped him up. His quest for revenge and answers leads him to three constantly shifting pyramids full of monsters once thought of as legends. With a wild mix of weaponry, blessings from ancient gods, and good-’ol-fashioned FPS skills, the Redneck may just be able to find what he seeks.
These procedurally-generated pyramids serve as proving grounds that test players’ proficiency at old-school FPS techniques like circle-strafing and bunny-hopping. The Redneck is better at dodging bullets than taking them, so fast, evasive play is as important as a quick trigger finger. Zip around vibrant hand-crafted rooms with a graphical style inspired by classic Nintendo games while gunning down malicious monsters who want a tasty, country-fried Redneck for a snack.
More than 50 weapons of the conventional, futuristic, and mystical varieties means there’s always something fun in the Redneck’s future. 100 game-changing scrolls significantly alter playthroughs, but watch out when picking them up. Scrolls range from helpful (more weapon damage!) to harmful (lose current weapon) to just plain bizarre (lower gravity, anyone?).
Dying isn’t the end in Immortal Redneck. Though the pyramids’ layouts change, money gained while inside buys permanent stat upgrades, level modifiers, and new player classes called favors of the gods. These favors each have their own active and passive abilities so everyone can earn something that suits them.
“We’ve been dying (and resurrecting again and again…) to bring Immortal Redneck to the Switch,” said Guillermo Andrades, Co-Founder, Crema. “We know players want more shooters on the system, and we think ours will make them very happy.”
Immortal Redneck is now available on Nintendo Switch in English, French, German, Spanish, Portuguese, Russian, Japanese, Simplified Chinese, Polish, and Korean for $19.99 USD / €19.99 / £17.99. Crema’s first-person shooter is also available on Steam, the PlayStation Network, and Xbox Live.For more information, please explore Immortal Redneck’s official site, Twitter, and Facebook.
Crema is a Madrid-based Spanish indie developer. After Guillermo Andrades’s original soundboard app Instant Buttons found success in the form of 20 million downloads, the team left their jobs and began making games full-time. Crema wants to keep surviving, pulling in young talent in Spain, and to continue making the games they want to make.To learn more about Crema please visit their official website.
■ City of Brass Hacks and Slashes onto PlayStation 4, Xbox One, PC
City of Brass, an Arabian Nights-inspired first-person adventure from the BioShock veterans at Uppercut Games, is out now for PlayStation 4, Xbox One, and PC.
Amidst the scorching heat of desert sands, a once opulent city lies in ruins after its inhabitants’ excessive greed invoked a genie’s curse. Embark on a grand heist as an intrepid thief armed with little more than a whip and scimitar to combat the legions of the damned standing between players, a fabled treasure at the heart of the city, and perhaps even a way to reverse the curse.
With its signature bullwhip, City of Brass allows players to toy with enemies in a variety of ways. The versatile weapon can trip, stun, and disarm foes to make them vulnerable to blade attacks. It can also be used to swing away from dangerous situations and reach far-off objects, or even manipulate the environment to one’s advantage by triggering deadly booby traps. Navigating the settlement is enhanced by the fluidity of movement provided by using the whip to bypass obstacles and access the perfect position to fight against the next wave of enemies.
Each stage of the game is procedurally generated, providing replayability by the twisting the city’s streets to create new obstacles and secrets. Each run bestows new knowledge and tricks for perceptive thieves to wield in future runs. The journey can also be tailored to each individual player with the Blessings and Burdens system, which can alter health, damage output, and other attributed to make City of Brass as accessible or challenging as players desire.
City of Brass also features Twitch and Mixer integration, which allows viewers to interact with streamers in fun and exciting ways. Once enabled, audiences can lend the streamer a helping hand by gifting them gold or healing items – or do the opposite by spawning more baddies.
“Bringing Arabian Nights to life as a hack-and-slash adventure game has been an incredible experience,” said Ed Orman, co-founder and designer, Uppercut Games, “We’re so proud of what we’ve accomplished as a team and are happy to share City of Brass with the world.”
City of Brass is financed with the assistance of Screen Australia’s Games Enterprise Program. To more learn more, visit the game’s official website or follow Uppercut Games on Twitter.
About Uppercut Games
Uppercut Games is a Canberra-based independent game studio founded in 2011 by Ed Orman, Andrew James, and Ryan Lancaster. The development team has more than 50 years of combined experience working on titles such as Bioshock, Bioshock 2, Fallout: Tactics, Freedom Force and Tribes: Vengeance. As Uppercut Games, the group has released multiple projects across various platforms, including Submerged and the Epoch series.